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    • GETTING STARTED
      • Installation
      • Introduction
      • Main Concepts
    • BASIC CLASSES
      • Clip
      • Group
      • Combo
    • PLUGINS
      • The MotorCortex Library
      • Discovering, Loading and Using plugins
      • Effects and Animations
      • Types of Plugins
    • EXECUTION
      • Native commands
      • Players
    • JSX
      • JSX
    • ADVANCED FEATURES
      • Clip as Incident
      • Dynamic Values
      • Selectors
      • Incident cloning
    • SOUND
      • Loading a sound
      • Audio Incidents
      • Master volume
    • EDITING
      • Adding Incidents
      • Remove Incidents
      • Move Incident
      • Resizing Incidents
      • Edit Incident’s attributes
      • Edit Incident’s properties
    • PLUGINS DEVELOPMENT
      • onGetContext
      • Mono Incident / one element, one animated attribute
      • The scratch value
      • Channeling and validation
      • Channels
      • API
      • Plugin structure
      • The MonoIncident
      • Combos
      • Create composite behaviours
      • Create your own Clips and expose them as Incidents
      • Custom Entities
      • Put sound on the game
      • Blockings
    • EXECUTION CONTROLS
      • Play / Pause
      • Set execution speed
      • Subscribe to Clip’s events
      • Subscribe to Clip’s duration changes
    • EXPORTING, REBUILDING AND CLONING
      • Clip Clone
      • Exporting
    • Appendix A
      • attributesValidationRules
        • The basics

    Players

    As MotorCortex provides all the necessary native commands for the execution of any Clip, any developer can develope their own Player plugin.

    Player plugins are plugins that provide execution controls such as play, pause, seek etc.

    The most important player plugin is Teo MotorCortex Player which provides a video-like player experience, while other plugins allow other types of interactivity and control over a Clip's execution such as via mouse scroll.

    Examples:

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