MotorCortex is a framework that allows developers to create a
Clip by simply defining its context (e.g. HTML / CSS)
and to position
Animations or even other Clips anywhere on its timeline.
Anything that can be added on a Clip’s timeline we call it
Incident and thus in MotorCortex everything is an Incident.
MotorCortex Clips are
playable, as they can be played, paused and seeked
dynamicas they are designed to change on run time
parametricas they accept properties that affect their look and behavior
isolatedas they’re completely sealed from their environment
portableas they can be saved and transfered as simple JSON files
The framework provides an easy and documented SDK for creating plugins.
Writing a plugin for MotorCortex feels extremely similar to just simply using it.
The number of plugins that the framework can accept and the variety of their Incidents is in theory infinite. A big number of plugins has already been implemented. A dedicated page lists the best of them.
Last but not least, MotorCortex on its core, is Clip type - agnostic, meaning that any type of Clip can be
(and in many cases has already been) implemented.
BrowserClip and the
HTMLClip Clips target the browser, are implemented internally and are provided out of the box.