Channeling and validation

This paragraph will help you better understand the internal architecture of MotorCortex so you can easily deal with potential errors you might experience while adding or editing Incidents on a Clip. These errors are generated by MC’s conflicts prevention mechanism.

MotorCortex comprises a conflicts’ check and prevention mechanism that ensures that there are no two animations of the same plugin, applied on the same element and attribute on the same moment. This mechanism is automatically granted by MC to all of its plugins on runtime and the way it operates is via “Channels”.